LoG&S Campaign - Grant/Ethan - Session 248 is up

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LoG&S Campaign - Grant/Ethan - Session 242 is up

Post by Mister_Bruce » Fri Sep 10, 2021 3:20 am

Session 242 – Secrets of Tyland (Part 2) – 25th August 2021

- GM’s note: Grant and Ethan enter the river caverns.

- The menacing Greg decides to take charge of the situation. They know that Greg is a debt-collector, and they can see why. He is powerfully built, his face is scarred, and he carries a mace with him. He cuts an intimidating figure. He leads them into the caverns where they can rest out of the rain.
- Tellurian is resuscitated and needs a few minutes to catch his breath. Gareth doesn’t seem particularly keen to follow Greg’s lead, but he sees little alternative. Grant hangs back, helping Ethan to walk. Ethan’s injuries look pretty bad, but Ethan says that he’ll live (Grant knows that Ethan will be subtly using Eidolon to heal himself).
- The opening leads to a maze of tunnels. Tellurian uses magic to create a light source and they begin exploring, trying to find a way out. Grant and Ethan find that their Wayfinding isn’t working very well here. This sort of interference must be related to why they came here – there is something that will happen here, or near here.
- Greg, Tellurian and Gareth lead the way. They find a group of goblins who are in no mood for a fight. Their leader, Boz, explains that two of their number have been eaten by a creature in the catacombs. They are trying to rest before trying to get past the creature to escape. While the discussion goes on, Grant slips away (he can see in the dark with his Umbra mastery) and he finds that a locked door nearby. This is no barrier to a Master of the Stair, and he finds a bolthole inside with a bed, some dried rations on the shelves and some wood for a fire. It looks like this is a hiding place for unknown persons.
- Returning to the group, Grant persuades Greg that they should avoid the dangerous monster that has eaten two of the goblins and they start exploring other passageways. They quickly find the locked door, which Tellurian can open with a simple spell. Inside there is a place to rest and get warm. Even though there is only one bed and not even enough food for all of them, there is firewood here and a place to light it. Hence, they warm and dry themselves. Ethan sits quietly and uses Eidolon to slowly heal himself.
- They decide to wait out the storm before moving on. Hours later, probably close to dawn, they begin moving again. Wary that the monster that the goblins spoke of may be hungry again, they move carefully. This time they all have torches of wood which they have salvaged from the firewood.
- They find many passageways, some of them collapsed but Boz and the other goblins have left. Unwilling to face the monster in the dark, they try to find another way out. This leads them into a section of the catacombs that is less waterlogged and appears to be man-made. Unfortunately, poor Gareth triggers a trap and is shot in the chest with a crossbow bolt and gravely injured. The trap itself is not old – it’s been recently armed. Grant joins Greg at the front of the party whilst Ethan assists a badly wounded Gareth.
- This new section of catacombs appears to have partially collapsed, just like the rest, but it is not natural. They find torch sconces, a hidden alcove with a fountain which spews brown muck from a fish-faced creature.
- Travelling deeper, they find a chamber where they find a meditating robed figure. The figure appears to be deep in a trance but there is an old tapestry on the wall which Tellurian identifies as ‘ancient Nyrath’. Smeared in blood are words which the others cannot read, but Grant and Ethan read part of a prophecy.
- “Five Deaths as Five are the Points of Its Star.
The First Death an Innocent One.
The Second Death a Servant of the Merciful.
The Third Death the Hand of Justice.”
- Greg attempts to confront the robed figure but just as he is about to land a hand on him, the figure whirls and snarls at him. It is a fish-faced creature like that seen in the alcove. There are crude teeth in its maw and it casts a black spell, casting bolts of energy and hurling Greg back.
* A Lurker. Image sourced from Google Images
- Greg is more angry than hurt and he swings his mace at the creature, doing a serious wound to its head. However, the creature goes berserk and swings a stone axe of its own, catching Greg full in the face. Greg crumples and the creature takes a further step before succumbing to its own injuries. Staggered by the loss of Greg, Grant steps up to take charge.
- They search the rest of the chamber and find that a good section of this place has collapsed, but there are two damaged statues here. One is of a woman who appears to be holding snakes, or perhaps eels. The other is of a woman holding a large stone ring. It looks like there was once a third statue, but it has been crushed when the roof collapsed.
- Exploring further, Grant runs into more of the fish-men. They appear to have performed some sort of human sacrifice. With the others out of eyesight, Grant cuts loose and kills them all. He can’t find the sacrificed body but he finds clothes and belongings of the poor fellow. This man was Sheriff Thaddeus Tystamere, a ‘man of justice’. Grant quickly guesses that this is the prophesized third sacrifice and that these fishmen have two more kills to make before something ‘bad’ happens.
- They find the body of poor Thaddeus and his horse being slowly devoured by adolescent fishmen in the next room, in a shallow pool. Grant decides to kill them all, and they work together to wipe out the creatures.
- On the way out, Grant senses the presence of magic and he is able to find a secret stash of over a thousand copper pieces. At last they are able to find an exit to the surface. The stairs leading upwards are covered by a wooden sheet. Once removed, they find that it is daytime outside and they are able to reach the woods only a few hundred yards from the bridge.
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LoG&S Campaign - Grant/Ethan - Session 243 is up

Post by Mister_Bruce » Fri Sep 10, 2021 3:24 am

Session 243 – Secrets of Tyland (Part 3) – 5th September 2021

- GM’s note: Grant and Ethan reach the village of Tyland Mills.

- A weary group consisting of Grant, Tellurian, Ethan and Gareth heads towards Tyland Mills. Ethan is having to help Gareth – he still has a crossbow bolt in his chest and is having trouble breathing.
- They stagger into town. A few farmers look at them curiously, and then help is sought when they realise that a healer is needed. Marius the Black is sent for and the four travelers are helped into the Good Omen Inn.
- The Good Omen Inn is run by three sisters – Sylvia, Irina and Nadia. The mayor, a halfling named Prigg, turns up to see what is going on. Marius the Black, a swarthy dwarf, arrives and looks over Gareth. He thinks that he can save him – they help him into an upstairs bed and Marius prepares to extract the bolt.
* Prigg (Left), Marius the Black (Right). Images sourced from Google Images
- Ethan looks exhausted. Tellurian looks very tired. It is Grant who explains to Prigg what has happened, and that the Sheriff has been killed. Prigg is shocked. The old Sheriff died a few months ago and they had asked for a replacement to be sent from Varesia. Nadia cooks some food for them and Irina makes sure that they are looked after. Tellurian staggers upstairs to bed. Marius looks over Ethan’s injuries and remarks that he’s lucky to be alive. Ethan has to be helped upstairs.
- Grant spends time explaining to Prigg all that he has seen. He strikes Prigg as a responsible sort of character so Prigg asks if he would consider taking a job as Sheriff. It pays twenty-five silver pieces a week. The Mill Lady (the Lady of these lands) is currently away but if Grant is interested, Prigg is happy to suggest it to her. Grant says that he needs to think about it.
- While the others sleep, Grant looks around town, trying to get a better appreciation of the place. It is a small town. The fortification of Tyland Mill is about a mile away from the township itself. That evening, Ethan is feeling better. He is still banged up but he is healing fast. He joins Grant for dinner and the two of them talk about Prigg’s offer. Grant is tempted to accept it, but he’s not sure whether Ethan would be better placed to accept. If Ethan accepts, then Grant would potentially have more freedom of movement to investigate what is going on here.
- The next morning Tellurian and Gareth join them for breakfast. Gareth looks pale but he is hungry. Grant shares that he is considering becoming Sheriff and he wonders if the others could be persuaded to serve as deputies. Grant would like Tellurian to investigate what was discovered in the river caverns, and Gareth seems pretty handy in a fight. Gareth looks wary about this offer – Grant gets the impression that he may be a wanted man.
- It will be another three weeks before the next carriage comes through to take whoever wants to go to Old Oak. In the meantime, accepting would give them a job and some income. The others agree to this, although Grant observes a certain reluctance in Gareth.
- Prigg stops by to see if Grant has made up his mind and is pleased when Grant says that he’ll accept the job, at least temporarily until they can request a replacement Sheriff from Varesia. Prigg offers to walk them over to the Old Tower that Olo maintains for the Sheriff.
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LoG&S Campaign - Grant/Ethan - Session 244 is up

Post by Mister_Bruce » Sat Sep 25, 2021 11:17 pm

Session 244 – Secrets of Tyland (Part 4) – 15th September 2021

- GM’s note: Grant has accepted the role of Sheriff of Tyland.

Day 2 – Wineday – 18th Day of Winterwane (Spring)
- Grant, Tellurian and a very sore Ethan are introduced to Old Olo, the caretaker of the Sheriff’s Tower, and are shown around where they will be staying. The old Sheriff (Gideon) died of old age a few months earlier and he had no deputies so most of the tower is unused. Grant realises that he needs to fit out the tower with fresh cots and fresh bedding, make sure that the kitchen has everything that it needs to cook for many, and so forth.
- Ethan decides to visit the candlemaker (Rowan, and her apprentice John the Fair) to get some candles to light the place. The candles are made from Nyrathi beeswax – Nyrathi bees are as large as cats but their honey and wax are highly prized. Grant goes to Prigg’s general store to organise for supplies, furniture and bedding to be provided. He pays for everything out of the loot acquired from the River Caverns.
* Rowan (Left), John the Fair (Right). Images sourced from Google Images
- Until beds can be put in place, Ethan and Gareth will stay at the Good Omen Inn. Ethan does what he can, but he is still very sore from his injuries. He spies a bow in the armoury and resolves to see whether he still has a keen eye. It has been many years since he has used a bow. Tellurian helps Grant set up the tower.
- That afternoon, Prigg comes to see what the new Sheriff is up to, and he offers to introduce Grant to some of the villagers. Grant agrees to this and he is taken next door to meet Thorn Fellowthongs, the local smith who is still grieving the disappearance of his fourteen year-old daughter, Jinny. She disappeared two months ago and hasn’t been seen since. Thorn asks for Grant’s help and the two spend the rest of the day together, Grant listening intently to everything that Thorn knows about his daughter’s disappearance. (As such, Grant doesn’t get to meet anyone else on Wineday as Thorn consumes all of his available time)
* Thorn Fellowthongs. Image sourced from Google Images
- Meanwhile, Ethan takes stock of the village and the state of the armoury. There is only one bow, two spears and a rusty old sword in the armoury. Only three quivers of arrows and no fletcher in town. He looks over the simple smith’s tools which are in the Sheriff’s Tower and figures that he might need to do some blacksmithing when he is feeling better. He talks a little with Tellurian to understand how believes magic works in this realm but doesn’t let on that Ethan knows how to use magic too. Then he explores town a little – there are no fixed defences, and not enough villagers here to form any sort of militia. Ethan wonders what they will do if the local bandits come in force.
- They share a meal at the Good Omen Inn that evening and talk a little. Gareth remains quiet. Ethan shares what he has observed to date and notes that it will be difficult to police the roads to the north where Red’s men have been active if they have no horses. He presumes they will have to go to Stone Bridge to acquire some.
- After everyone else has retired, Grant decides to read some of the old Sheriff’s Journals and then he resolves to visit the River Caverns again to see if anyone or anything has returned. In the dead of night he reaches the way down into the caverns and begins exploring. He finds the creature that Boz and the other goblins feared – it is some sort of underground centipede with a great maw and many tentacles. In shadow-form, he edges around it and explores further without the beast being aware of him.
- Grant is annoyed to find that someone else has been here. Some of the bodies of then fishmen have been moved, and some of the items that formed part of the sacrificial ritual have been removed. He resolves to return to town and come back to acquire all of the remaining relics (and the stone tablets) before any more of these creatures return. It vexes him that there are probably more of these creatures out there, and so close to town.
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LoG&S Campaign - Grant/Ethan - Session 245 is up

Post by Mister_Bruce » Sat Sep 25, 2021 11:34 pm

Session 245 – Secrets of Tyland (Part 5) – 24th September 2021

- GM’s note: Continuing the Savage Worlds: Tyrnador campaign “Secrets of Tyland”, Grant and Tellurian explore the Old Temple where Brother Horace disappeared. Ethan recovers.

Of note is the Lords of Gossamer are trying to avoid being recognised as such. They can use their Warden abilities to open doors (but need to be careful not to be seen). They can understand languages. However, Umbra and Eidolon Mastery can be detected in this realm, and capital ‘S’ Sorcery which manipulates Gossamer Reality is also detectable. The PCs can use these abilities, but there will be consequences.

Sometimes we find that the players want to ‘cut loose’ and be demi-gods. But other times, it is fun to conceal those abilities – and we just need to craft a reason why. Sometimes it is because magic is frowned upon, and other times, it is because they don’t want to be detected.

Day 3 – Thunderday – 19th Day of Winterwane (Spring)
- Ethan is woken during the night as he feels Gossamer Reality being disturbed. Dressing quickly, he heads to the River Caverns and meets Grant who is on his way back. Grant is intrigued to find that even small uses of Umbra can easily be sensed in this Realm (GM’s note – this was our way of making sure that Umbra Mastery and Eidolon Mastery weren’t being used in this game as it would significantly unbalance matters). They return to Tyland Mills.
- In the morning, Grant is in the process of borrowing a wagon from Prigg to recover the stone tablets from the River Caverns when he is interrupted by Thorn Fellowthongs. Thorn takes Grant by the arm, and they talk extensively about Jinny’s disappearance. Thorn shows Grant where Jinny slept, the personal effects that she left behind, and takes him into the forest nearby to explain where he has already searched.
- Ethan and Tellurian keep working on the tower. Olo provides some tools to assist. In the afternoon, Ethan sits on the bank of the nearby Dusker river and gently feels to understand how this world’s magic works so that he can employ it. He notes Nadia, the youngest of the three sisters that manage the Good Omen Inn, venturing into the woods with a basket in hand. It seems that she’s off to pick mushrooms.
- Grant promises Thorn that he will look for Jinny. The idea has occurred to him that the disappearance of Brother Horace a month after Jinny’s disappearance is probably connected. He explains to Thorn that he wants to find Brother Horace. Thorn mentions that Prigg keeps a spare key and Grant heads off to find Prigg.
- Feeling much better, Ethan walks along the banks of the Dusker and finds Irina, Nadia’s dark-haired sister, chopping wood behind the Good Omen Inn. He notes that the woodpile is very low. Ethan decides to stop and talk to her. They share an amiable conversation as she continues chopping (she splits the wood with ease – she’s strong and practised at this). She confirms that her sister Nadia often heads into the woods to collect mushrooms or various herbs for the meals. Irina explains that the three sisters left Scarlet about three years and came to Tyland Mills. The Good Omen was in poor shape when they first acquired it, but they’ve worked hard on it since. Most of it has been their work, but some of the community has helped as well. Ethan smiles at this and says that he’ll help where he can. She points out that wood always needs to be chopped, there are always repairs to be done – and she and her sisters won’t turn down a kind offer. Ethan gets the impression that the three of them are self-reliant and competent. They don’t really need anyone’s help.
- Ethan performs a circuit of the woods and the outlying farms and then returns to the tower. Olo still hasn’t found the key to the third floor. Grant returns to the tower in the afternoon – he has the key to Brother Horace’s house but decides to postpone his exploration until the next day. Grant, Ethan and Tellurian sit down in the kitchen to plan out what else they need.

Day 4 – Fireday – 20th Day of Winterwane (Spring)
- Ethan is feeling much better. The bruises still show but his injuries have largely healed. Gareth is more mobile, but he needs more time to heal. Grant borrows a wagon from Prigg and they head to the River Caverns. Tellurian has a bad feeling about the caverns and he points out that there has been some disturbance of the sacrificial circle. Some of the items have been moved, and some have been taken. This annoys Grant even more because clearly someone else is coming here. Over the morning, they take all of the stone tablets about Nyrath back to the Tower. They lug them one by one upstairs to Tellurian’s desk and he sits down to read them.
- As they return to the Tower, Olo remembers his promise to find the key to the third floor and they hear him rummaging around in his shack looking for it.
- Thorn tries to talk to Grant again about his hunt for Jinny. Grant explains that he is going to investigate Brother Horace’s disappearance in case they are connected and Thorn leaves him alone to continue his investigation. Grant and Ethan head over to Brother Horace’s house. Grant unlocks the door and searches the place while Ethan looks around for clues on the outside.
- On the ground floor is a small congregational room and a kitchen. There is old food here – clearly Horace didn’t expect to be away very long. Ethan finds Grant and tells him that there isn’t any evidence that Horace owned a horse so he would have been travelling on foot. He doesn’t see anything suspicious outside. Grant says that he’s going to check out the attic and Ethan decides to go for a walk around town and talk to some people.
- Climbing the ladder to the attic, Grant finds Horace’s living quarters and a desk. Searching the place, he finds a quill and ink but no writing paper. Intrigued, he searches more carefully and finds a hidden diary. The last journal entry that Brother Horace wrote says that he was off to the Old Temple with a friend, hoping to reconsecrate it to Myrthala (the local healing diety). The last journal entry is dated thirty-two days prior.
- Ethan returns to the Good Omen Inn to pick up the last of his things and to thank the sisters for looking after him. To his surprise, they offer him a hamper of goodies to take.
* Irina (left), Sylvia (centre) and Nadia (right). Images from Secrets of Tyland (Gramel Publishing)
- Ethan heads back to the Tower, figuring to deposit the hamper there but he spots the Widow Gimilkina watching him from her front porch and he goes over to greet her. She mistakenly assumes that Ethan has brought ‘gifts’ to share with her but seeing her positive reaction, Ethan offers her a selection. She only takes an apple, but the change in her demeanour is astonishing. She asks Ethan to join her and she makes tea for them both. They talk for a while, and Ethan asks her about the town and what she knows of the town’s many problems. They have a pleasant conversation and Ethan returns to the tower to share the food with Tellurian.
* Gimilkina. Image sourced from Google Images
- Grant finishes his search of Brother Horace’s house. He returns the key to Prigg and heads back to the Tower. Picking up a piece of homemade cake (from the hamper), he sits down to start reading through the previous Sheriff’s papers.

Day 5 – Swordsday – 21st Day of Winterwane (Spring)
- The next morning, Ethan starts early. He takes an axe and begins working through the wood pile. The wood pile at the Sheriff’s Tower is large and hasn’t been cut in a long time. Irina and Nadia pay him a visit. They seem pleased to see that he’s feeling better. Ethan thanks them for the hamper. Nadia is very shy and doesn’t say a word. Ethan asks them about whether there are any woodcutters working nearby (he has noted that the Good Omen woodpile was very low). Irina remarks that most of the wood comes from the nearby town of Cutting Field, even though the old sawmill isn’t operating any more, but there are some local woodcutters as well. Irina asks Ethan what he plans to do next, and Ethan explains that the north road isn’t being patrolled and he’s going to tackle that the next day.
- Grant is learning a lot from the Sheriff’s papers. The Sheriff was very old when he died and he had no deputies so he was very limited on what he could do. Red’s bandits have grown in number over the last few years and there was little that the Sheriff could do.
- Old Olo finds the key to the third floor and delightedly runs over to the Tower to give to the Sheriff. Ethan excuses himself from Irina and Nadia and goes inside. The door is quickly unlocked and they find a dusty third floor that hasn’t been used in a long time. There is a great tapestry of Ventar on the wall and a mechanical device that can be mounted in front of each of the arrow slits. Grant and Tellurian are fascinated by this and find that this is an elaborate spyglass. They can see more than twenty miles with this device, giving them a great deal of visibility over the surrounding forest. Tellurian speculates that this was probably one of the Warden Towers. The Wardens were disgraced when they failed in their duty to detect the Necromancer’s armies when they came across the southern seas.
- Ethan leaves Grant and Tellurian to their excitement – he’s been indoors for too long and he wants to explore. He goes to visit Rowan and John the Fair (the candlemakers), visits Prigg (and asks about merchants and river barges from Stone Bridge) and then looks over the farms with Thom Rishavel.
- After spending a few hours with the spyglass, making observations about what they can see with it, Grant decides that it’s important to meet the people of the town. He asks the Mayor to accompany and introduce him. He is introduced to Widow Gimilkina first, who is pleased to meet him but keeps comparing him to ‘that charming deputy of yours, Ethan’ who brought her gifts. Seeing that it could be a long conversation, Grant promises to come back to talk further. Prigg takes him to meet Rowan and John the Fair (the candlemakers) and Thom and Gina Rishavel (the largest farming family in Tyland Mills). Thom and Gina invite him to share afternoon tea with them (cheese, fruit, bread, beer) and Grant accepts their hospitality. Gina notes that she hasn’t heard from her sister Myrella, who lives in Cutting Field, for over a month. Grant assumes incorrectly that she would like an escort to visit Cutting Field (which is two days away).
* Thom and Gina. Images sourced from Google Images. I think the picture of Thom could be from Paizo.
- In each place Grant is received well, although Takk the Tanner seems wary of him. Grant returns to Gimilkina’s house and they talk for an extended period of time. Gimilkina is scathing of pretty much everyone in the village (Prigg is a young upstart, the three women of the Good Omen Inn are ‘women of ill repute’, John the Fair is much more than Rowan’s apprentice … and what they do is ‘disgusting’…. and so on). Grant listens politely and makes inquiries. He is keen to know what she knows, figuring that there will also be some truth amongst her theories and suspicious. At last he leaves, and heads to the Good Omen Inn for dinner with the others. Tellurian shares the information that he has read through many of the stone tablets – it looks like the ancient city of Nyrath is somewhere nearby.

Day 6 – Saintsday – 22nd Day of Winterwane (Spring)
- Saintsday is ‘Sunday’ in this place. It is a rest day. Grant spends time reading through the Sheriff’s journals and understanding the laws of this place that he is supposed to enforce.
- Ethan takes the bow from the armoury and tests that his aim is as good as he remembers – and it is. Leaving town, he heads north along the road to Varesia. He plans to walk for ten miles to just past the junction which branches off to Stone Bridge, and then return. The walk is pleasant and he encounters no trouble, just some lost sheep that have strayed too far from one of the outlying farms which he needs to guide back to their master.
- The day is quiet and Grant finds a lot of interesting information in Gideon’s journals. It looks like Red has gone from from being a nuisance to a serious problem in the last two years. Gideon speculates that there are at least thirty bandits and they are raiding more and more frequently. He also notes that he believes that Red is the bastard son of the old Mill Lord, and hence is Marian’s half-sister. The old Mill Lord used to visit a washerwoman frequently, and Red even lived for a time in Tyland Mill.
- Ethan returns from his patrol and stops in at the Good Omen Inn on the way back. He talks with Irina and Sylvia for a bit about other merchants who have travelled through – he hasn’t seen any arrivals since they got here and he is wondering if this is normal or not.
- Gareth seems to be feeling much better, although he seems a little reluctant to join Grant and the others at the Sheriff’s Tower (GM’s note – Gareth is a wanted man) When Grant points out that a deputy earns money for wages, Gareth counters that the Mill Lady pays wages and she hasn’t been seen in over a week. (She is still visiting Lord Korab at the Weeping Castle, two days journey to the north). They wonder when she will return.

Day 7 – Moonday – 23rd Day of Winterwane (Spring)
- Ethan agrees to head to Cutting Field. He wants to check the state of the roads and promises to check on Gina’s sister Myrella. Gina gives him a letter to give to her.
- Gareth is given light duties until he has recovered but he settles into the Tower. Grant notes that he has a small animal companion – a pet rat which he feeds titbits to.
- Grant checks out the River Caverns again and this time, nothing has been disturbed. Returning, he starts to read through Brother Horace’s diary.
- That morning, a river barge from Stone Bridge arrives. The merchant is warmly received by the people of Tyland Mills. The three sisters of the Good Omen Inn were expecting provisions, including barrels of beer. Prigg also needed a lot of supplies for his store. It seems that most of the town had requests of one kind of another and the merchant has fulfilled what he can. Grant introduces himself to the merchant and asks for news of Stone Bridge. Grimly, the merchant (Kell) tells him that the Steel Eagle mercenaries are making things very difficult for businessmen like himself. Kell is happy to stay for a day or two but then he plans to head downstream to Cutting Field where he hopes to pick up wood.
- That evening the mood in the Good Omen Inn is very jolly. Most of the town turns up. Sylvia, Irina and Nadia are very busy.
- Ethan’s day on the road is uneventful. He enjoys the peace and quiet.

Day 8 – Towerday – 24th Day of Winterwane (Spring)
- Grant has read enough of Brother Horace’s journal to recognise him as a frustrated young man who was determined to impress the people of Tyland Mills. The Old Temple that he wanted to investigate is only a few miles from the village. Even though a ‘Friend’ is mentioned more than once in the diary, it is not clear who this friend is. Clearly the ‘Friend’ is someone that Horace confided in, someone he trusted and had a connection with.
- Grant gives Gareth instructions to get familiar with the township and its surroundings, then he and Tellurian head west into the forest to find the Old Temple. However, they are distracted by a group of four goblins who are in pursuit of a runaway lizard. Disturbed at how close the goblins are to Tyland Mills, they follow the goblins and the recaptured lizard. This takes them hours and they find a much larger group of goblins who have more of these lizards that they seem to use as guard dogs (or perhaps hunting dogs).
- Feeling diverted, they return and find the Old Temple. They find it is devoted to an old, old god that Grant recognises as being one of the fey. They search it room by room and find evidence that Brother Horace and his ‘Friend’ have been here before. The whole place is disused and overgrown. There is an old treeman here called Oldroot who is so old that he can no longer move. He asks Grant in ponderous tones if he has seen his brother (Strongbranch) or his sister (Softbark). Grant speaks kindly in elvish to the treeman (much to the surprise of Tellurian). Oldroot tells Grant that he made a bargain with Lord Wynterlyr an age ago to guard this temple, but since Lord Wynterlyr is trapped ‘in the well’, Oldroot is trapped here, seemingly forever. When asked about Brother Horace, Oldroot speaks of a foolish young man and a warrior with long raven hair who went down into the bowels of the Temple and only the warrior returned. Oldroot says that something terrible happened but then he begins speaking cryptically about things that Grant does not understand.
- With the light fading, they decide to return to Tyland Mills.
- Ethan reaches the town of Cutting Field but there is no smoke rising from the buildings, and no movement within the town. He resolves to camp a few miles away and investigate in the morning.

Day 9 – Wineday – 25th Day of Winterwane (Spring)
- The next morning Tellurian and Grant prepare to return to the Old Temple. Grant expects to find Brother Horace’s body but this might give them some much needed clues.
- As they are about to leave the village, Grant notes that a strange delegation has arrived. It is a party of five riders, all with unpleasant faces. Four of them are clearly mercenaries, members of the Steel Eagles, while a fifth is a lanky, unclean fellow wearing a tabard with Lord Korab’s colours.
- The unclean fellow seeks out the Mayor (Prigg) and tells him that Lady Marian of Tyland Mills has ‘joyously’ agreed to marry Lord Korab, with the wedding taking place in a week’s time. Emissaries from Tyland Mills can be sent to witness the ceremony (but not too many). Lord Korab is expecting proper recognition of his rights and the emissaries should bring his due taxes which amount to …. five thousand silvers. The unclean fellow says that Lady Marian may be indisposed if the money is not brought.
- Prigg is dumbfounded by this news. The unclean fellow then mounts his horse and rides east in the direction of the Tyland Mill itself to presumably tell Lady Marian’s staff there.
The White Wizard makes the best cakes, the thought of which drives even sane Uruks into fits of frothing madness.... Do not come between the Uruk-Hai and their precious cakes.

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LoG&S Campaign - Grant/Ethan - Session 246 is up

Post by Mister_Bruce » Fri Oct 01, 2021 6:04 am

Session 246 – Secrets of Tyland (Part 6) – 29th September 2021

- GM’s note: Sorry, I stuffed up in the previous writeup. So much detail and I missed some important points.

The Lord of these Lands is the Mill Lady, Lady Marian. She has been absent since Grant and Ethan first arrived in Tyland Mills, visiting Lord Korab. As of 25th of Winterwane, Grant (now Sheriff of Tyland Mills) has learned that Lord Korab plans to marry Lady Marian.

There is also a group of bandits that are preying on travellers through the area. They are led by Red, and there is a bounty of 600 silvers if he can be captured alive. The old Sheriff (Gideon) believed that Red is Lady Marian’s half-brother and he has at least thirty men.

There is a bounty notice posted outside of the Sheriff’s Tower which includes rewards for bandits, goblins (!?!) and notables such as Red, two of Red’s lieutenants (Heads-or-Tails, Blacktoe the Smith), and then two Ogres called Zomp and Zamp who have been disturbing some of the local farmers (smashing things up, taking the occasional goat or sheep).

Here’s a map of the area that shows what Grant is currently aware of (this is screen captured from Roll20). It’s just the current map – I am currently redrawing this with Campaign Cartographer 3+ as there are some aspects that I don’t like. But it’ll do for now.

* This image is an edited version of that found in Tyrandor: Secrets of Tyland by Gramel Books

Day 9 – Wineday – 25th Day of Winterwane (Spring)
- The unclean fellow wearing Lord Korab’s colours has just informed the Mayor (Prigg) of Lord Korab’s plans to marry Lady Marian in a week’s time. Grant listens but is not introduced. The party of five rides east in the direction of the fortified Millhouse to inform the staff there of the news.
- It is raining. Prigg swallows, gathers his thoughts, and then invites Grant inside for a cup of tea. Prigg’s hands are shaking. He doesn’t know what to do. He doesn’t think they have the five thousand silvers that Twistle (Korab’s speaker and his right-hand man) has demanded. He realises that he’ll need to talk with Ventur (the Mill Lady’s orderly who manages the Millhouse in her absence) and with Theod, the man who speaks on behalf of the nearby Steads. Grant suggests that they meet at the Sheriff’s tower so that they can have a private conversation.
- Grant heads back to the Tower. Gareth has observed the exchange and asks what is going on. Grant tells him. Gareth is disappointed – he notes that they don’t get paid until the Mill Lady approves their appointment, and if she is married, who knows if they will ever get paid.
- That afternoon, Prigg, Ventur, Theod and Grant meet on the third floor in the Sheriff’s Tower. None of them believe that Marian would willingly want to marry Lord Korab.
* Prigg (Left), Ventur (Middle), Theod (Right). Images sourced from Google Images
- Prigg has looked at the town’s finances and thinks that they could afford two thousand silvers but not five thousand. Ventur wants to raise the levy and march on Lord Korab’s castle to rescue the Mill Lady. This sounds very impractical as they have no siege equipment, this levy would consist of untrained farmers and Lord Korab has a mercenary force (the Steel Eagles) of at least a hundred trained soldiers working for him. Theod points out the flaws in this plan and says that the Steads won’t answer a call for a levy. He is sympathetic to the Mill Lady’s situation but doesn’t know what they can do. They argue.
- Grant listens for a while and then asks about what they know of Korab’s castle, the Weeping Castle. He wonders if it would be possible to go there and steal her back. This idea is entertained but they think it would be very risky. Grant gets up and walks over to a piece of furniture, uses his Everful Purse to produce some gemstones, and then returns to the gathering, offering the additional funds to the village ‘as a loan’ so that they have the required tithe in a week’s time.
- Grant proposes that he head immediately to the Weeping Castle and try to break her out. He isn’t widely known as the Sheriff of Tyland Mills and hence it might be possible to break in, or even pretend to join the Steel Eagles to get closer to the Mill Lady and attempt a rescue. If he fails, they have more than five thousand silvers (with the addition of the gems) and can attend the wedding event. He simply asks that Ethan be one of the representatives sent with the emissaries. Ethan is currently away in Cutting Field but will likely return any day.
- The others have no other ideas and hence agree to Grant’s plan. Grant leaves the gemstones with them and gives instructions to Gareth and Tellurian that he’ll be gone for up to four days. He wants them to patrol the northern roads and take instruction from Ethan when he returns. Grant then quickly packs and heads off into the rain.
- Grant’s journey in the rain is wet but uneventful. He passes an outlying stead after twelve miles, and he camps for the night under a black oak tree which has a gash in it, about twelve feet up. Clearly others have slept here before – he resolves to return to this place and investigate further.

Day 10 – Thunderday – 26th Day of Winterwane (Spring)
- It is a long, wet night and the rain worsens the next day. The rain is now bucketing down. Grant doesn’t mind this. It gives him cover. He reaches the Weeping Castle early in the day. It is a stone keep castle, surrounded by water (a short bridge across the Faern River can be used to reach the front gates). The castle itself is in poor repair, and there is thick moss growing in large sheets on the walls which give the impression that the castle is truly ‘weeping’.
- Grant spends time to study the castle. He uses his shapeshifting to switch into bird-form to make this easier. He guesses that there are barracks for over a hundred Steel Eagles, but about forty of them are in the castle at the present time. He has heard that the Steel Eagles also have a garrison in Stone Bridge (to the west) so they are not all here. They appear well armed and well disciplined.
- Using shapeshifting without disturbing gossamer reality is very hard and quite draining. He can only manage up to about half an hour at a time. Nevertheless, this is more than enough time to scope out the castle – he can access the externally facing rooms via the arrow-slits in the stonework and peer inside.
- He successfully looks around Korab’s rooms, finds the treasure chamber (chests open) and exits without being detected. Little by little, he works his way through the fortress to confirm that the Mill Lady is not being held on the upper floors. He finds Lord Korab, his weedy lieutenant, a pale-faced woman and several Steel Eagles celebrating in the great hall. They seem to be in good spirits. He also notes that there are no dogs here – something that is quite unusual for a mediaeval lord.
* Lord Korab (Left), Acatarina (Middle), Twistle (Right). Images sourced from Google Images
- During his scouting runs, Grant feels a ‘disturbance’ in gossamer reality, far away to the east. He wonders if this is Ethan’s doing. It probably is but he isn’t willing to risk an Icon contact. Again, he is made aware that tampering with gossamer reality in this realm is highly noticeable for those who are sensitive for such things.
- At last, he narrows his search down to a single room where there are thick blankets over the arrow slits. He decides to rest for the evening and try to break in overnight when all is quiet.

Day 11 – Fireday – 27th Day of Winterwane (Spring)
- The rain continues into the evening. After midnight, Grant takes to the air again and makes his way to an opening into an old library on the upper floor. He arrives and shifts back into his normal form. This disturbs a rat that has been gnawing on one of the books, and it scuttles away.
- Grant decides to follow the rat and he almost runs into a ghostly figure that is gloomily repeating how she tripped and died here. When the ghost winks out, he shifts into rat-form and follows the other rat into the room with the heavy curtains.
- He finds himself in a bedroom which is heavily perfumed. There is a strange odour here which the perfume doesn’t completely mask and Grant spots many other rats in here. There are rats looking down at him from the ceiling. He can hear rats moving in the walls.
- The Mill Lady isn’t being held here but he is curious enough to start looking around. Unfortunately, he is interrupted when Acatarina, the pale lady who was in Lord Korab’s company comes back into the room. She looks a little dishevelled, but she has a crooked smile on her face that suggests to Grant that she’s just returned from an evening’s tryst. She stretches her limbs and goes to look in the mirror as Grant backs away in rat-form. He notes a rat scuttle up onto her dresser and begin chattering away to her. Grant has no idea what the rat is saying but he doesn’t stick around to find out. Feeling that he might have been discovered, he flees under the door and makes his way out via a different way. He evades a guard, heads to the roof and flies away in bird form.
- No alarm is raised. He waits another hour and decides to try entering the ground floor kitchen. Again, he returns as a bird, then transforms into a rat when inside. He scuttles under a door, past a room where servants are sleeping (he notes that they keep their beds against the door to keep out the Steel Eagles) and then he heads into a storeroom. A staircase leads down, deep under the water level and he reaches a wine cellar. The wine cellar was clearly designed for lots of wine, but there are few barrels left here.
- Returning to his human form, Grant explores the dungeons. He finds some of the Steel Eagles on guard duty and decides that this is a good sign. Subduing all four of them, he explores further. He finds a torture chamber and an ogre checking over the equipment, musing audibly that ‘today might be the day’ that he will finally be allowed to torture someone. Grant slays the ogre and moves on. He finds cages look like they’ve been designed to cook people and he finds the prison cells. He kills the Steel Eagle who is guarding the cell block without disturbing the prisoners, then he starts looking around to figure out a way out. There appear to be at least two prisoners so how will he do it?
- Luckily there is another way out of the dungeons, but it leads to a subterranean cavern which has been cursed. Grant has heard the legend of the Weeping Castle from Gimilkina. In that legend, one of Korab’s ancestors tricked the goblins into building it and enslaved them with an evil Black Whip. In this cavern lies the remains of hundreds of goblins who died to build the castle, and the Black Whip is lying on the surface of an evil-looking red pool. As Grant approaches, the red pool begins disgorging reanimated goblins. A few at first, then more and more.
- The goblins move slowly and are no real threat to Grant, but there are a lot of them, and the ichor seems to be corrosive. Grant is forced to withdraw, get a pair of the ogre’s tongs from his torture room and then fight his way back to the edge of the red pool to remove the Black Whip from the red pool. When the Black Whip is taken, it recognises a new master and the reanimated goblins collapse. Grant can feel that this Whip is a very evil thing – it wants to inflict pain and suffering.
- Venturing further, Grant confirms that there is a way out and he returns to free the prisoners. He frees Jack, a man who has been held by Lord Korab for poaching. He frees Salthia, a pretty servant girl who claims that she didn’t do anything wrong. Finally, he frees the Mill Lady herself. Marian is disoriented at first but quickly agrees to follow Grant.
* Marian (Left), Salthia (Middle) and Poacher Jack (Right). Images sourced from Google Images but I think the middle image (of Salthia) is by the same artist who painted Grant and Ethan for us. (Gordon Napier)
- They make their way out of the catacombs and back into the forest. They are on the other side of the Faern river. Grant spies a river boat moored nearby and decides to commandeer it. The haulflin owner, Alfrin is very surprised when Grant and the Mill Lady board his boat, but he recognises who she is and quickly agrees to take them downriver to Tyland Mills.

- GM’s note: As for what Ethan has been up to, I’ll provide more information on that shortly. I just didn’t want to spoil it for David – he’ll find out when Grant returns to Tyland Mills.
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LoG&S Campaign - Grant/Ethan - Session 247 is up

Post by Mister_Bruce » Sat Oct 09, 2021 7:49 am

Session 247 – Secrets of Tyland (Part 7) – 6th October 2021

- GM’s note: Continuing the mystery of Tyland Woods. Something bad has happened. Something bad is coming. Can Ethan and Grant figure it out and save the day?

Day 11 – Fireday – 27th Day of Winterwane (Spring)
- Alfrin takes Grant (the Sheriff), Marian (the Mill Lady), Salthia and Jack downstream to Tyland Mills. Marian is impressed by Grant and when she hears that he is only filling in until a new Sheriff can be found, she asks him to reconsider. Alfrin talks to Grant on the journey – he has been looking for his uncle, Breldo who has been missing for almost two months. Breldo has a beautiful river boat called the River Rose. Apparently, Lord Korab refused to pay Breldo for the spices that he purchased, and Breldo fled. Alfrin was about to head downstream to Tyland Mills in the hope of finding his uncle and he is disappointed to hear that Grant hasn’t seen him. Jack is friendly towards Grant but says that he probably won’t stay long in Tyland Mills.
- They arrive at Tyland Mills later in the day. People come out to greet their arrival and Grant is pleased to see that his deputies, Gareth and Tellurian, have managed to recruit some local help. Lady Marian publicly thanks the new Sheriff in front of a crowd of people.
- Grant worries that Lord Korab could be sending a force to pursue them and he posts watches. He then sends his deputies to escort Marian back to her home (the fortified mill). Ethan has still not returned. Grant wonders where he is.
- Ventur (Lady Marian’s orderly) visits Grant and thanks him personally. He apologises for doubting Grant.
- That evening the mood at the Good Omen Inn is jovial. A lot of locals have gathered to hear Grant tell the story as to how he rescued the Mill Lady. Salthia makes it clear that she’s attracted to Grant but an opportunity doesn’t present itself. Grant wonders if he can find Salthia and Jack a job.

Day 12 – Swordsday – 28th Day of Winterwane (Spring)
- The next morning Old Olo is busy collecting jars for the upcoming Honey Festival. Celebrated in springtime, Olo is the ‘Honey Master’ for the festival and there is much preparation to do.
- Grant consults with Tellurian about what he saw at the Weeping Castle. Tellurian suggests that the woman who talks with rats could either be a witch, or could be ‘rat-touched’. It sounds like there are wererats in this realm which could explain some of Lord Korab’s heightened avarice. Grant asks Gareth and Tellurian to perform a patrol of the nearby farms. He plans to head north, just in case Lord Korab is sending a force to Tyland Mills to recapture the Mill Lady.
- Salthia and Jack have been put up for the night in the Good Omen Inn. Grant goes to speak with Jack, catching him just as he is about to leave. Jack greets Grant with a smile but says that he can’t stay. (Grant wonders if he is one of Red’s bandits). Before he leaves, Grant asks Jack about Salthia and Jack says that he heard that she stole a quantity of jewellery from Lord Korab’s woman, Lady Acatarina. He doesn’t know if it is true or not. This puts Grant on guard.
- Grant heads north but there is no sign of pursuit from Lord Korab. About twelve miles north of Tyland Mills, Grant meets a peddler named Ranulf who was robbed the previous day. He has been stripped of all his valuables and is of need of assistance. Grant escorts him back to town.
- After a report has been filed with details of Ranulf’s assailants, Grant goes to talk with Alfrin in case he has had any luck finding his uncle. Alfrin says that his Uncle was in Tyland Mills but left weeks ago, heading downstream for Cutting Field. Grant asks Alfrin to delay his departure as Ethan will be returning shortly and he may have news of Breldo. Alfrin agrees to this – he is still selling his merchandise and he is in no hurry to leave.
* Alfrin (Left), Tam (Right). Images sourced from Google Images but I think the one on the left could be from Paizo
- In the late afternoon, Ethan returns to the village with a boy of about eleven years old, and a black cat. He takes the boy to the Sheriff’s Tower and gives him and the cat some food. Explaining that he’ll be safe in the tower, Ethan goes to find Grant.

Ethan’s Tale
- Grant has just left the jetty when he meets Ethan. Speaking quietly so that no one else can hear, Ethan explains that they have a big problem. The entire town of Cutting Field has been wiped out and the people there have been massacred.
- Ethan recounts what happened in Cutting Field. He explains that he reached the town of Cutting Field the previous Towerday (4 days prior) but he could see no sign of life – no fires, no smoke, no movement – so he decided to retreat a few miles and sleep out in the cold. The next morning, it started to rain but he went in anyway.
- The village was empty. It looked like they had come under attack. The survivors had made their last stand at the tavern. There was blood everywhere but no bodies that he could find. The place was eerily quiet except for an occasional groan from the sawmill when the sails moved slightly from the wind. Ethan explains that he took time exploring the place, hoping for a survivor – someone who had witnessed the attack. It took some time for him to locate the boy who had hidden in a cellar and not been discovered. The boy gave his name as Tam and he said it had started with a sudden fog, and then the fish-creatures had come from the river. The reason that he survived was that he slept in the kitchen of his master’s house near the fireplace and he hid in the cellar under a rug when the screams started. He thinks that all the people were dragged away. Some of them screamed a lot as they were dragged off. Tam waited until all was silent and then looked for a boat, but the fish-creatures had destroyed them all. He tried following the creatures – they were taken north – but the fog was always too thick and he returned to Cutting Field to wait for help.
- Tam has lost track of time, but all this happened weeks ago. He had been scavenging for food from the houses and gardens to survive. On some nights Tam was able to tell him that the monsters came back but he hadn’t been found. The only other survivor that Ethan could find was a hungry black tomcat.
- Sensing that this place was still dangerous, Ethan asked Tam to remain hidden while he searched. He wasn’t hopeful of finding anyone still alive but he still needed to check.
- It didn’t take Ethan long to find out where the murderous fish-men had gone. About two miles away he found a deep cavern mouth, surrounded by yellow mist. The whole place felt wrong. Ethan had been feeling uncomfortable ever since coming to this realm, but this felt really bad – like death. He conjured up a simple light source and descended into the damp earth. The fish-men were down there, and some fouler creatures. There was no reasoning with them – Ethan was the trespasser here and he slew those he met. In a cavern of black moss Ethan found the bodies of the people of Cutting Field. An entire town’s worth of people, stacked in piles, rotting away. Nearby, he found a black statue of a fish-creature with black moss growing all over it. A thin tendril of fog was coming from this statue as if it was somehow generating the yellow mist.
- Ethan left that place of death and searched further. There were many other trails of these creatures but all came from the river. Ethan was going to retreat when he ran across an old man named Digger John who had been prospecting in the area. He was aware of the murders at Cutting Field but had chosen not to get involved in such terrible matters. Ethan told him about the cave and the bodies within it. Digger John didn’t appear surprised – he suspected that the whole area is cursed. Ethan noted that Digger John seemed to have set up camp in an area surrounded by faerie stones – each of the seven stones has a fey rune carved into it which would offer a level of protection to those inside it. Ethan went to recover Tam and the black cat and decided to join the old prospector for the night.
- That evening John told Ethan many things. He had travelled widely in the region for many years and heard many strange things – most of it was baloney but sometimes the stories could be true. He showed Ethan an amulet that apparently could be used to enchant any kind of spider – or at least that was what he was told – but it doesn’t work.
- Ethan didn’t sleep that night. He half-expected the creatures to find them, but they didn’t. After a long night, Ethan returned to the cave. He had realised that there was no way to cremate or bury the bodies by himself using ordinary means. Not without taking a long time and putting Tam in further danger. So Ethan decided to use Eidolon-enhanced Sorcery. He warped reality and ‘nuked’ the cavern, cremating the bodies, destroying the black statue and the evil-looking moss in the chamber. The hillside crumpled a little and the mouth of the cave collapsed.
- Ethan offered to take both Tam and Digger John back to Tyland Mills, but Digger John assured him that he’ll be all right. Ethan headed back with Tam, and the black cat.

Day 12 – Swordsday – 28th Day of Winterwane (Spring)
- His story completed, Ethan pressed Grant to know what had happened in his absence and whether there was any sign of the fishmen. Grant explained about his rescue of the Mill Lady and said that there had been no more sightings of the creatures. He also explained what he had found when looking for Brother Horace in the Old Temple and mentioned the Treant that he had met there. Ethan was pleasantly surprised by this and said that he would like to meet Oldroot.
- They decided that they could not conceal the calamity of Cutting Field, but should seek the counsel of the Mill Lady at once. Stopping to check on Tam (who had fallen asleep on Ethan’s cot), they walked to the fortified mill and asked to speak with Marian.
- Ethan was introduced and he explained what he had seen. The Mill Lady and Ventur (her orderly) listen attentively and finally she asks if there is any chance that Ethan could be mistaken. Ethan confirms that he is not and she turns her attention to Grant and asks him to do what he can. She will address the townspeople tomorrow and tell them what has happened. She also suggests that they meet again on Moonday (2 days time) to talk about what to do next, especially given that Tyland Mills has no army and they don’t know how many of these fish-creatures there are.
- Returning to the village, Grant decides to hire Salthia as a maid. He checks whether Old Olo has any objections and Olo points out that she will need a place to sleep that is not ‘among men’ (given that the Sheriff and his deputies are all sleeping in the tower). Grant agrees and decides to put her up at the Good Omen Inn until he can figure out another arrangement.

Day 13 – Saintsday – 29th Day of Winterwane (Spring)
- The next morning Ethan heads to the river caverns where they first encountered the fishmen. He has a bad feeling about the place but there is no new activity there.
- Midmorning, Lady Marian addresses the villagers in the town centre. She tells them that a calamity has befallen Cutting Field and all except Tam (the boy) have been killed. (Gina is shocked) Grant then addresses them as Sheriff and reassures them successfully. The people are afraid but they do not panic.
- In the aftermath, Alfrin asks if there is any news of his uncle Breldo. Ethan says that he didn’t see any hauflin boat in Cutting Field, but he urges Alfrin not to go there. Alfrin seems intent on going downriver to find his uncle, but he requests that someone go with him in case there is trouble.
- For the remainder of the day, Grant remains visible to the people while his deputies perform patrols. Thorn approaches Grant and asks if he has any news of his missing daughter (Jinny). Grant promises that he is still looking into it and that he has sent one of his deputies to the old temple to find out what has happened to Brother Horace.
- Grant has asked Ethan to go to the old temple, talk to Oldroot and search the lower level of the temple – find Horace’s body. Ethan agrees to do this.
- Later in the day, a small fishing boat arrives. A portly lady called Karia has been fishing for eels between Tyland Mills and Cutting Field. She sells her wares and talks to Alfrin. She has not seen Breldo either.
- Ethan does not return that evening.

Day 14 – Moonday – 30th Day of Winterwane (Spring)
- Grant is surprised that the Steel Eagles haven’t come to Tyland Mills. He assumes that if they haven’t come by now that they are not coming. There are no signs of the fish-creatures nearby and he wonders what to do. The bandits are a nuisance and will continue to harass travellers unless they are dealt with, especially given that there is a major festival in Tyland Mills in 2 weeks, but the real threat is the fish-creatures and too little is known about them.
- Ethan returns in the morning. He explains that he found the old temple and met with Oldroot. They had a good conversation - Ethan likes talking to trees and it seems as though Oldroot enjoyed his company. Oldroot explained the Lord Wynterlyr (the local fey lord) is imprisoned in a well, in the ‘forbidden’ part of the forest which is much denser and wilder than the rest. Oldroot has been stuck here for a long time due to his promise to Lord Wynterlyr.
- Oldroot tells Ethan the story of Lord Wynterlyr and Lady Beethania. Lady Beethania was the wife of Lord Wynterlyr. She was a protector of healers and bees, and a merciless breaker of hearts. It is said that Lord Wynterlyr had many lovers but one cut Lady Beethania most cruelly. Lord Wynterlyr fell in love with a mortal girl, and in revenge, Beethania made an arrow from her hair and stabbed the poor girl. To save her from death, Lord Wynterlyr turned the girl into a statue – but Beethania had her revenge. She stole a ring that had been enchanted by Lord Wynterlyr’s own hands, and cursed him to remain within the well until it was returned to him. She then shattered the ring into three parts and hid them so that Lord Winterlyr would forever be trapped in the well.
- Oldroot sadly explains that he has been in this place for so long that he can no longer move. He wishes to see his brother Strongbranch and his sister Softbark.
- Ethan is moved by Oldroot’s tale and promises to try to help. Oldroot counsels Ethan to be careful. He then descends into the lower levels to hunt for Brother Horace.
- Ethan describes traps (one of which he only narrowly avoided) and also a desecrated temple which had been smeared with an evil-looking black moss, similar to what he had seen in Cutting Field. In that place he found Horace’s body. It was lying in a ritual pentagram, black candles burnt down to puddles of wax, a black dagger embedded in Horace’s heart and grave blooms scattered around. There were also two dead fish-creatures nearby – it looked like they had given their lives to touch a statue of Winterlyr in order to foul it.
- In examining the body, Horace and the corpses of the dead fish-creatures and all of those who were buried in the tombs came back to life. Ethan describes being attacked by waves of the creatures but he was not badly injured. The reanimated Horace screamed that there was no hope, and that five deaths would bring Him back. It was not clear to Ethan who or what Horace was speaking of, but clearly the temple has been deliberately corrupted and he can’t see a way to purify it without using Eidolon.
- Ethan asked Oldroot if he could describe Horace’s companion but Oldroot was unable to. Oldroot appeared to be aware of the corruption of Lord Wynterlyr’s temple but unwilling to say who or what the temple was now dedicated to. Ethan wanted to ask more about Nyrath but Oldroot seemed to have fallen asleep and would not speak further with him.
- On the way out, Ethan stopped to look at the book that Grant described which has stone pages so heavy that they could not be turned. Ethan was able to turn the pages easily using a telekinesis spell and he spent many hours reading about Lord Wynterlyr and the fey of these woods. There was mention of the making of the Ring that Lady Beethania stole from him. Ethan explains that there is a lot of history in that book but he isn’t sure how much of it is relevant to their current problems.
- With this new information, Grant decides that they should pay a visit to Marius the Black, the town healer (and drunkard) who is said to have once been a priest of Myrthala. Marius lives a little way out of town (to the south east). He has a vegetable garden and grows his own herbs (including grave blooms). It is late afternoon but Marius is still snoring away. Grant knocks on the door and finally wakes the sleeping dwarf. Marius doesn’t mind being woken but he assumes that someone has been hurt and there is an emergency of some kind. When reassured that there is not, Marius happily talks to them (although he is feeling a bit rough). Grant asks if Marius knows how to reconsecrate the old temple and Marius’ jaw drops. He explains that he knows healing but he’s not a priest (at least not anymore). Nevertheless, he agrees to help share what he knows – but it will probably require holy water (Brother Horace left a small amount in his house) or fire.
- Grant and Ethan decide to think this over. They wish that they had a priest accessible to them but there is no one in town with those skills.
- A merchant named Torius shows up in town. He has travelled from Old Oaks (to the west) with a wagon of goods. Grant suggests to Ethan that perhaps he will travel north with Torius and see if he can use Torius as bait to catch the bandits. Ethan shrugs – he is thinking that he should head to the Gorge and survey the area around it, looking for where these fish-creatures are coming from. He is worried that they have some sort of army.
- That evening Grant goes to meet with Marian, Ventur, Theod (who represents the farmsteads) and Mayor Prigg. They talk over dinner about the Sheriff’s plans and agree to them.
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LoG&S Campaign - Grant/Ethan - Session 248 is up

Post by Mister_Bruce » Sat Oct 16, 2021 7:23 am

Session 248 – Secrets of Tyland (Part 8) – 13th October 2021

- GM’s note: More developments in Tyland Woods, including dealing with Red’s bandits, curing a poisoned villager and discovering catacombs beneath Tyland Mills

Day 15 – Towerday – 31st Day of Winterwane (Spring)
- The next morning, Grant visits the Mill Lady to ask to borrow a horse. He figures that will need one if he is going to escort Torius (the merchant) north to the edge of Tyland Woods. The Mill Lady has only one horse in her stable – a sturdy coarser named ‘Brick’ – but she consents to loan him the only horse that she has.
- Grant then goes to speak with Torius at the Good Omen Inn, and he quickly agrees to the Sheriff’s protection. Torius has two wagons and four hired guards - he knows that there are bandits on the roads to the north and is prepared for trouble.
- However, Grant’s plans are quickly derailed. Before leaving for Cutting Field, Ethan has patrolled nearby and visited the nearby River Caverns. On his way back, he witnessed poor Nadia (the youngest of the three sisters who manage the Good Omen Inn) being stung by a Nyrathi bee. She was minding her own business, collecting herbs and mushrooms when the cat-sized bee attacked. Ethan couldn’t stop it stinging her – he slew the bee but Nadia had already collapsed by the time he reached her. He knows that he can cure the poison using Eidolon but isn’t sure whether he should do so. Every time he uses Eidolon, it is obvious that he is manipulating gossamer reality and it sends a strong signal for those who can detect such things. He carries her to the Good Omen Inn and arrives just as Grant is finalising his plans with Torius.
- Nadia’s sisters are shocked and upset. Grant goes to fetch Marius the Black (the resident healer). Everyone seems to know that a Nyrathi bee-sting is fatal and they are already beginning to mourn this tragedy. Marius looks sadly at Nadia and says that she is doomed. He can slow the poison but he cannot save her. When pressed, he suggests that perhaps the faeries can help – he has heard that some live in the Forbidden Wood, but faerie help will come at a cost. There are Skull Flowers that only grow in the Thistle Swamp which are said to cure such poisons but they are very rare – they only grow in the skull of a dead beast. Lastly, there is the suggestion that Vendra may be able to help. However, everyone knows that she’s an evil witch. Ethan decides that he’ll head north to seek out Vendra. Grant offers the horse that he borrowed from Lady Marian, and Ethan departs swiftly.
- About an hour later, Grant heads north with Torius in the lead wagon. In mid-afternoon, they are attacked by Red’s bandits. The bandits want to take everything and Grant takes the opportunity to shoot their negotiator and wound Red in the leg. The bandits are surprised but they quickly retaliate, killing a number of the guards. Grant leaps off the wagon and begins a running battle through the forest, picking off the bandits one by one and trying to prevent Red from escaping.
- Torius panics and drives his horses forward at the earliest opportunity. The second wagon follows. Three of Torius’ men are dead and Grant rescues the last. Grant hunts down the limping Red and the bandit trying to help him flee and promptly subdues them both. The surviving guard decides to follow Torius and hopefully catch up with the wagons, and Grant starts the long walk back to Tyland Mills, carrying the two unconscious prisoners, one slung over each shoulder.
- Grant spots some unusually large birds of prey flying overhead on his journey back. He arrives after dark and he locks Red and the other captured in the dungeon of the Sheriff’s tower. He uses his Master of the Stair ability to make sure that the door itself cannot be opened unless he wills it. He then pours himself a glass of wine and considers that it’s been quite a busy day. Gareth and Tellurian report that all has been well in his absence. Mayor Prigg has found a place for Salthia to stay.

Day 16 – Wineday – 1st Day of Rainmoot (Spring)
- The first day of the new month is warm and sunny. Grant lets Lady Marian know that Red is in custody, and he organises for Marius the Black to treat Red’s leg wound. The other bandit, Bart, is gloomy – he is expecting to be hung for his crimes.
- Mayor Prigg, Old Olo, Lady Marian and Grant meet in the morning to discuss the upcoming Festival of Bees which will be held in about two weeks and will attract travellers and merchants from all over the region. They were concerned about security but Grant’s capture of the bandit leader, Red, gives them hope that the festival will go ahead without incident. Grant remarks that he wants to find Red’s hideout so that the bandits can be eliminated once and for all.
- Grant decides to interrogate Bart, but he finds Bart difficult to turn. In Bart’s mind, Red is a hero and a protector of the weak. Grant learns that Red’s hideout shelters women and children as well as fighting men. Red is the leader of a community, not just a group of bandits. He decides to think further as to how to approach this.
- During his musings, Alfrin (the hauflin) comes to visit Grant and requests help in finding his uncle. Grant asks him again to wait, and says that it’s too dangerous to head downstream to Cutting Field. He explains that Ethan is away for a few days but says that he’ll ask Ethan to journey with Alfrin when he returns.
- Another barge arrives in Tyland Mills. A woodcutter called Ennith has arrived. He has also not seen Breldo (Alfrin’s uncle).
- That evening at the Good Omen Inn, Nadia’s sisters Sylvia and Irina are subdued but busy. Salthia talks with Grant for a bit – she flirts with him a little and he admits that he’s interested, but he’s distracted at the moment.

Day 17 – Thunderday – 2nd Day of Rainmoot (Spring)
- Grant busies himself with Brother Horace’s and the old Sheriff Gideon’s diaries, looking for clues. News arrives that a Nyrathi Hive has been found about two miles away – it’s probably where the bee came from that stung poor Nadia. The townsfolk begin hauling wood to the nearby location as they want to smoke out the hive and then raid it of both honey and wax.
- Checking on both Bart and Red, Grant finds Red in a very chatty mood. He seems to be taking his captivity very well, as if it is just a temporary annoyance. Red tells him that when he heard that his sister had been captured by Lord Korab, he did try to rescue her – but Grant got there first. Red appears annoyed that his sister hasn’t come to see him. From Red’s point of view, he’s been treated very poorly. When their father died, she got the castle, the title and everything else that went with it. He got nothing, and he’s been doing his best to survive (and annoy his sister a little – he admits that this is fun). He admits that many of his men go too far – they kill travellers as well as just robbing them – but he makes no apology for their conduct.
* Image sourced from Google Images
- Grant wonders what to do with Red.
- That afternoon he realises that Digger John, the old prospector whom Ethan met in Cutting Field, has come to Tyland Mills. Grant seeks him out to ask what else he knows about Cuting Field. Digger John tells him that he told Ethan that he would stay, but after Ethan left, he got a bad feeling that this wasn’t a healthy place to be and he decided to leave.

Day 18 – Fireday – 3rd Day of Rainmoot (Spring)
- The next day it pours with rain, forcing the villagers to delay their plan to smoke out the bees. Grant, Gareth and Tellurian perform their regular patrol of the nearby areas. Grant spots a scroll tube in a muddy puddle, right in the heart of Tyland Mill, as if it has been dropped from the sky. Inside, there is a message that sounds like it has been written by a child or lunatic:

”You puny individual!

Bow in front of our might, and submit your will to your new Master (Us), or be prepared to face despair, pain, and, in the end, death!

To show Us your goodwill and submission, tomorrow morning leave a tribute in the place where you found this letter: a sheep (or equivalent), a bag full of valuables (be generous if you don’t want to experience the Fires of Death) or two sacks of food (tasty stuff).

Be ready to pay tribute twice a month from now on.

Your new Master, the mighty Lord of the Skies”

- Grant groans at this new annoyance and goes to check on the prisoners. To his astonishment, Red is not in his cell and the door is still secured. This means that either Red is still in his cell, or he has found another way out.
- Grant quickly ascertains that Red is not in his cell. There is a secret door out of the cell that Red was locked in, which leads to an old Tower Warden chamber. Red has clearly blundered around in the total darkness, tripping over beds and walking into things, trying to find a way out. A wardrobe has been pulled away from the wall and there is another hidden door and stairs leading down.
- Frustrated and annoyed, Grant tells the others that Red has escaped and goes after him. Using his darksight (a minor use of Umbra which doesn’t seem to be disrupt Gossamer reality), he heads down into a series of catacombs that exists below the township itself. Grant has a very bad feeling about this place – the architecture and feel of the place reminds him of the River Caverns.
- Red hasn’t gone far – he managed to open one door of stone and then find a way back to the surface, emerging from a hole about two hundred metres from the Sheriff’s Tower quite close to the Dusker River. Red is a skilled woodsman but he is also injured. Grant goes after him in the pouring rain.
- Despite Red’s headstart, Grant manages to catch up with him about ten miles away in the late afternoon. Red had been resting (his leg is in a great deal of pain) and is greatly disappointed when the Sheriff finds him. Grant helps Red back to town and back to a cell but it is well after dark when he arrives.
- In Grant’s absence, three members of the Steel Eagles have arrived and are waiting at the Good Omen Inn to talk to the Sheriff. Also, Ethan has arrived back with a cure for the Nyrathi Bee poison and it has been administered to poor Nadia. She has not recovered consciousness but both Sylvia and Irina seem greatly relieved that she will live. Tired and drenched from his long journey, the innkeepers make sure that Ethan is well looked after.
- Grant decides to delay dealing with the Steel Eagles as they aren’t causing any immediate problems. He checks on Nadia and then tells Ethan privately that he’s captured Red but also discovered catacombs beneath Tyland Mills. He doesn’t know how extensive they are but he fears the worst.
- Ethan then explains how he journeyed north and found Vendra’s treehouse. She’s an old sorceress but he doesn’t think she’s an evil witch at all. She recognised Ethan as a Lord of Gossamer and was happy to help provide a cure for Nadia. Apparently there is another Lord of Gossamer here – Jacob – whom they both know (GM’s note – Ethan first met Jacob back in Session 28!). According to Vendra, he is friends with the dwarves of the Hexenhoof Mines but she doesn't know what happened to him when the ore supposedly ran out. She also doesn't know anything about the fish-men or what happened at Cutting Field, but she is concerned about these developments. Ethan mentioned that one of her apprentices, a wizard called Tennelgast, has recently stolen a relic from her called “The Blue Book of the Skies” which can be used to enslave birds of prey. She asked for help to get it back and bring her apprentice to her alive. Grant comments upon the scroll tube that seemingly ‘fell from the sky’ only that morning. Ethan apologises for not spending more time asking Vendra questions but he was in a hurry to get back with the cure.
* Image on the left is of Vendra (actress Maggie Smith) and on the right is of Jacob (image by Nicolas Kole on DeviantArt)
- Grant says that he intends to search the underground catacombs and find out how extensive they are and whether they link up to the River Caverns. He plans to ask Gareth and Tellurian to set an ambush for the Tennelgast’s ‘tribute collectors’ and he asks Ethan to go with Alfrin to find his missing Uncle. Ethan agrees but says that he needs a good night’s sleep. He still wants to head to Cutting Field but he’s prepared to help Alfrin first.
The White Wizard makes the best cakes, the thought of which drives even sane Uruks into fits of frothing madness.... Do not come between the Uruk-Hai and their precious cakes.

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